Increasing attack speed further with rings and amulets similarly increased the damage of the Hydra bolts. In my tests, I found that the damage dealt by each hit and the total damage dealt over the lifetime of the hydra were the same with both the one-handed and two-handed weapons. The attack rate of a Hydra does not increase with increased attack speed, but the damage of each bolt is normalised based on your attack speed at the time of casting. In this guide, I put five popular Diablo III Wizard myths to the test and discover the inner workings of Energy Armour, Hydra, Blizzard, Critical Mass, and other abilities. But the story was a little different for Hydra, Blizzard, and channeled spells. For almost every spell, the one-handed setup dealt lower damage but hit more frequently, averaging to the same damage per second. I then tested every spell on the zombies at the start of Act 1 in hell mode dozens of times and checked the damage difference, finally adding attack speed rings and amulets and re-testing both weapons. To find out the truth, I bought a two-handed weapon with 0.9 attack speed and a one-handed weapon with 1.6, both with the same rated damage per second. Some players contend that Blizzard and Hydra are unaffected by attack speed others report that channeled spells ignore both critical hit chance and attack speed. Items with increased attack speed on them greatly increase damage per second on paper, but there is some confusion in the Wizard community as to which spells are affected by it. When building your Diablo III Wizard, you have two main schools of thought on weapon type: use a high-damage two handed weapon with low attack speed or use a one-handed weapon and offhand and stack as much attack speed as possible.
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