![]() …0.29 元$ MPKI on R9 7950X3D (2x 8c/16t, 32+96 MB 元$, 2 or 6 MB 元$/t)Īccording to the R15 figures, going from 1.5 to 2 MB 元$/thread already halved the 元 cache misses. It seems there aren't any features missing if you go to GPU, are there? (The stepping stones to really high rendering throughput would be GPU rendering -> multi GPU rendering -> GPU rendering on multiple networked render nodes.) Since nobody (?) seriously renders on CPUs, there is no serious need for a high core count CPU renderer benchmark (in the Maxxon Cinema 4D context), is there?Ĭlick to expand.I am not so sure if this is meant to be per thread. Well, I suppose somebody who is interested in high rendering throughput is not considering to render on CPUs in the first place. I also quickly looked around the Cinema 4D and Redshift sections on Maxxon's web site and haven't found the equivalent information there either. ![]() Previous versions of Cinebench are known to be unable to use all hardware threads of modestly modern dual-socket computers with higher core count CPUs. What I still am missing on Maxxon's web site is the info on the maximum number of logical CPUs which the CPU renderer benchmark is able to utilize.
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